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Backgammon – 3 General Plans

[ English ]

In extraordinarily simple terms, there are 3 general techniques employed. You must be agile enough to switch game plans almost instantly as the course of the game unfolds.

The Blockade

This is comprised of creating a 6-deep wall of checkers, or at a minimum as deep as you can manage, to block in the competitor’s checkers that are on your 1-point. This is considered to be the most acceptable strategy at the start of the match. You can assemble the wall anywhere within your eleven-point and your two-point and then shift it into your home board as the match advances.

The Blitz

This consists of closing your home board as fast as as you can while keeping your competitor on the bar. For example, if your challenger rolls an early 2 and shifts one checker from your 1-point to your three-point and you then toss a five-five, you can play 6/1 6/1 8/3 eight/three. Your challenger is now in big-time calamity taking into account that they have two checkers on the bar and you have closed half your inner board!

The Backgame

This tactic is where you have two or higher anchors in your opponent’s inner board. (An anchor is a point occupied by at least 2 of your pieces.) It would be employed when you are extremely behind as this action much improves your circumstances. The best locations for anchors are near your competitor’s smaller points and also on adjacent points or with a single point in between. Timing is crucial for an effective backgame: after all, there’s no reason having two nice anchors and a solid wall in your own home board if you are then forced to break down this straight away, while your opposer is getting their checkers home, taking into account that you do not have other additional pieces to shift! In this situation, it’s more tolerable to have pieces on the bar so that you might preserve your position up until your opponent provides you an opportunity to hit, so it can be a wonderful idea to attempt and get your competitor to hit them in this case!

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