In astonishingly general terms, there are 3 chief game plans employed. You need to be agile enough to switch tactics quickly as the action of the game unfolds.
The Blockade
This is comprised of assembling a 6-thick wall of checkers, or at a minimum as deep as you can manage, to barricade in the opponent’s pieces that are on your 1-point. This is considered to be the most suitable procedure at the start of the match. You can assemble the wall anywhere inbetween your eleven-point and your 2-point and then move it into your home board as the game advances.
The Blitz
This consists of closing your home board as quickly as as you can while keeping your challenger on the bar. i.e., if your challenger tosses an early two and shifts one piece from your 1-point to your three-point and you then toss a 5-5, you can play 6/1 6/1 8/3 eight/three. Your challenger is now in big-time difficulty since they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This course of action is where you have 2 or more pieces in your competitor’s inner board. (An anchor spot is a point filled by at least two of your checkers.) It would be played when you are significantly behind as this plan much improves your chances. The strongest places for anchors are towards your competitor’s lower points and either on adjoining points or with a single point separating them. Timing is integral for a powerful backgame: after all, there’s no reason having 2 nice anchors and a solid wall in your own home board if you are then forced to break up this right away, while your opposer is getting their checkers home, considering that you don’t have other additional pieces to shift! In this case, it’s better to have pieces on the bar so that you can maintain your position up till your challenger provides you a chance to hit, so it can be a wonderful idea to attempt and get your opposer to get them in this case!

