As we dicussed in the last article, Backgammon is a game of talent and luck. The aim is to shift your checkers carefully around the game board to your home board and at the same time your opposition moves their pieces toward their inner board in the opposite direction. With opposing player pieces heading in opposing directions there is bound to be conflict and the need for specific strategies at specific times. Here are the two final Backgammon tactics to round out your game.
The Priming Game Strategy
If the aim of the blocking tactic is to slow down the opponent to move her checkers, the Priming Game plan is to absolutely stop any movement of the opponent by creating a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a battered position if he/she ever attempts to leave the wall. The trap of the prime can be setup anywhere between point 2 and point eleven in your half of the board. As soon as you have successfully constructed the prime to stop the activity of the opponent, the opponent doesn’t even get to toss the dice, and you shift your chips and toss the dice again. You’ll be a winner for sure.
The Back Game Plan
The objectives of the Back Game technique and the Blocking Game plan are very similar – to hinder your competitor’s positions with hope to boost your chances of succeeding, however the Back Game technique relies on alternate tactics to achieve that. The Back Game plan is frequently used when you’re far behind your competitor. To compete in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more challenging than others to play in Backgammon because it needs careful movement of your checkers and how the checkers are moved is partially the result of the dice roll.