As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The goal is to shift your checkers safely around the game board to your home board while at the same time your opposing player shifts their chips toward their home board in the opposite direction. With competing player pieces heading in opposing directions there is going to be conflict and the requirement for particular tactics at particular instances. Here are the last two Backgammon plans to finish off your game.
The Priming Game Strategy
If the purpose of the blocking plan is to hamper the opponents ability to shift his checkers, the Priming Game strategy is to completely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a battered position if she at all attempts to leave the wall. The trap of the prime can be setup anywhere between point 2 and point eleven in your board. As soon as you’ve successfully assembled the prime to stop the activity of your competitor, the competitor does not even get to roll the dice, that means you shift your checkers and toss the dice yet again. You will win the game for sure.
The Back Game Plan
The goals of the Back Game technique and the Blocking Game technique are very similar – to hurt your opponent’s positions with hope to boost your chances of succeeding, but the Back Game technique relies on seperate techniques to do that. The Back Game plan is often used when you’re far behind your competitor. To compete in Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more complex than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the checkers are relocated is partly the outcome of the dice roll.