As we have dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to move your chips safely around the game board to your inside board while at the same time your opposing player moves their checkers toward their home board in the opposite direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the need for specific techniques at specific instances. Here are the two final Backgammon plans to round out your game.
The Priming Game Strategy
If the aim of the blocking strategy is to slow down the opponent to shift their checkers, the Priming Game plan is to absolutely stop any activity of the opposing player by building a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a bad position if he/she at all attempts to leave the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your board. After you have successfully built the prime to block the movement of your competitor, the competitor does not even get a chance to toss the dice, and you move your checkers and toss the dice yet again. You will be a winner for sure.
The Back Game Plan
The aims of the Back Game plan and the Blocking Game tactic are very similar – to harm your competitor’s positions with hope to boost your chances of succeeding, but the Back Game technique uses different techniques to achieve that. The Back Game strategy is generally used when you’re far behind your opponent. To participate in Backgammon with this plan, you have to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to use in Backgammon seeing as it requires careful movement of your checkers and how the pieces are moved is partially the outcome of the dice roll.