In exceptionally simple terms, there are three main plans used. You want to be able to switch techniques instantly as the course of the match unfolds.
The Blockade
This consists of assembling a 6-deep wall of checkers, or at least as thick as you might manage, to barricade in the opponent’s checkers that are on your 1-point. This is judged to be the most suitable strategy at the begining of the match. You can assemble the wall anyplace inbetween your 11-point and your 2-point and then move it into your home board as the game advances.
The Blitz
This involves locking your home board as fast as possible while keeping your opposer on the bar. e.g., if your competitor rolls an early two and moves one piece from your 1-point to your 3-point and you then toss a five-five, you are able to play 6/1 six/one eight/three eight/three. Your opponent is now in big-time dire straits considering that they have two pieces on the bar and you have locked half your home board!
The Backgame
This plan is where you have 2 or higher anchors in your opponent’s home board. (An anchor spot is a point occupied by at least two of your pieces.) It needs to be employed when you are extremely behind as this action greatly improves your chances. The better locations for anchor spots are near your opponent’s lower points and either on adjoining points or with a single point separating them. Timing is important for a powerful backgame: at the end of the day, there’s no reason having 2 nice anchor spots and a solid wall in your own inner board if you are then required to break up this right away, while your opposer is shifting their pieces home, considering that you don’t have any other additional pieces to shift! In this case, it’s better to have checkers on the bar so that you might maintain your position up till your competitor gives you a chance to hit, so it will be a wonderful idea to attempt and get your challenger to hit them in this case!