In exceptionally simple terms, there are three main techniques employed. You want to be able to hop between game plans instantly as the action of the game unfolds.
The Blockade
This is composed of creating a 6-deep wall of checkers, or at a minimum as thick as you are able to achieve, to lock in your opponent’s checkers that are located on your 1-point. This is judged to be the most adequate tactic at the start of the match. You can assemble the wall anywhere between your eleven-point and your two-point and then shift it into your home board as the match advances.
The Blitz
This is composed of closing your home board as quick as as you can while keeping your competitor on the bar. For example, if your opposer tosses an early two and moves one piece from your 1-point to your 3-point and you then roll a 5-5, you are able to play 6/1 6/1 eight/three eight/three. Your challenger is now in serious dire straits seeing that they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This tactic is where you have 2 or more pieces in your opponent’s inner board. (An anchor spot is a position consisting of at least two of your pieces.) It must be employed when you are decidedly behind as it much improves your circumstances. The strongest locations for anchor spots are near your competitor’s lower points and either on abutting points or with one point separating them. Timing is important for a powerful backgame: at the end of the day, there’s no reason having two nice anchor spots and a complete wall in your own inner board if you are then forced to break up this straight away, while your opposer is getting their checkers home, because you don’t have other additional checkers to move! In this situation, it’s more favorable to have pieces on the bar so that you might maintain your position up till your challenger gives you a chance to hit, so it can be an excellent idea to attempt and get your competitor to get them in this case!