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The Basics of Backgammon Game Plans – Part Two

[ English ]

As we dicussed in the last article, Backgammon is a game of ability and pure luck. The aim is to move your checkers safely around the board to your inner board and at the same time your opposition shifts their pieces toward their inside board in the opposing direction. With competing player chips heading in opposing directions there is going to be conflict and the requirement for specific techniques at particular instances. Here are the last 2 Backgammon strategies to finish off your game.

The Priming Game Tactic

If the aim of the blocking strategy is to slow down the opponent to move his pieces, the Priming Game plan is to completely block any movement of the opponent by building a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a damaged position if she at all tries to leave the wall. The ambush of the prime can be setup anyplace between point 2 and point 11 in your half of the board. After you’ve successfully constructed the prime to stop the activity of the opponent, your opponent doesn’t even get a chance to roll the dice, that means you shift your pieces and roll the dice yet again. You will win the game for sure.

The Back Game Technique

The goals of the Back Game tactic and the Blocking Game tactic are similar – to hurt your opponent’s positions hoping to better your odds of winning, but the Back Game technique uses seperate techniques to achieve that. The Back Game technique is commonly utilized when you’re far behind your competitor. To participate in Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to use in Backgammon seeing as it needs careful movement of your checkers and how the chips are moved is partially the outcome of the dice toss.

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