In exceptionally simple terms, there are three main plans used. You must be able to switch tactics quickly as the course of the game unfolds.
The Blockade
This comprises of creating a 6-deep wall of pieces, or at a minimum as thick as you are able to achieve, to block in your competitor’s checkers that are located on your 1-point. This is considered to be the most adequate tactic at the start of the match. You can assemble the wall anyplace between your 11-point and your 2-point and then shuffle it into your home board as the match continues.
The Blitz
This is comprised of locking your home board as quick as possible while keeping your opposer on the bar. For example, if your challenger rolls an early 2 and moves one piece from your 1-point to your 3-point and you then toss a 5-5, you can play six/one six/one 8/3 8/3. Your opposer is now in big-time calamity seeing that they have 2 checkers on the bar and you have closed half your inside board!
The Backgame
This strategy is where you have two or higher checkers in your opponent’s home board. (An anchor spot is a position occupied by at a minimum 2 of your checkers.) It would be employed when you are decidedly behind as this strategy greatly improves your circumstances. The best locations for anchor spots are towards your competitor’s lower points and either on abutting points or with one point in between. Timing is important for an effective backgame: after all, there’s no reason having two nice anchor spots and a complete wall in your own inner board if you are then required to dismantle this right away, while your opponent is shifting their checkers home, considering that you don’t have any other additional pieces to shift! In this situation, it’s more tolerable to have checkers on the bar so that you might maintain your position up until your opposer gives you an opportunity to hit, so it can be a good idea to try and get your opponent to hit them in this situation!