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The Essential Details of Backgammon Game Plans – Part Two

As we dicussed in the last article, Backgammon is a casino game of ability and good luck. The goal is to move your chips carefully around the board to your inner board and at the same time your opponent shifts their checkers toward their inner board in the opposing direction. With opposing player checkers moving in opposite directions there is going to be conflict and the need for specific techniques at particular instances. Here are the last two Backgammon tactics to round out your game.

The Priming Game Plan

If the aim of the blocking tactic is to hamper the opponents ability to shift her checkers, the Priming Game tactic is to completely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a bad position if she at all attempts to leave the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your board. Once you’ve successfully assembled the prime to prevent the movement of the opponent, the opponent does not even get to toss the dice, and you move your chips and toss the dice again. You will be a winner for sure.

The Back Game Strategy

The goals of the Back Game plan and the Blocking Game tactic are very similar – to hinder your competitor’s positions in hope to better your odds of succeeding, however the Back Game tactic relies on alternate tactics to achieve that. The Back Game strategy is frequently employed when you’re far behind your competitor. To participate in Backgammon with this tactic, you need to control two or more points in table, and to hit a blot (a single checker) late in the game. This technique is more complex than others to play in Backgammon because it requires careful movement of your pieces and how the chips are moved is partly the outcome of the dice roll.

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