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The Essential Facts of Backgammon Strategies – Part 2

As we dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to move your checkers carefully around the board to your inside board and at the same time your opponent shifts their checkers toward their inner board in the opposing direction. With opposing player checkers shifting in opposite directions there is going to be conflict and the requirement for specific tactics at particular instances. Here are the last 2 Backgammon plans to finish off your game.

The Priming Game Plan

If the purpose of the blocking plan is to slow down the opponent to shift his checkers, the Priming Game tactic is to completely stop any activity of the opposing player by building a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a battered position if he/she ever attempts to escape the wall. The ambush of the prime can be built anyplace between point two and point eleven in your board. As soon as you have successfully assembled the prime to block the activity of your opponent, your opponent does not even get a chance to roll the dice, that means you shift your checkers and roll the dice yet again. You’ll be a winner for sure.

The Back Game Plan

The aims of the Back Game plan and the Blocking Game tactic are similar – to hurt your opponent’s positions in hope to improve your chances of winning, but the Back Game technique utilizes different techniques to do that. The Back Game technique is generally used when you’re far behind your competitor. To participate in Backgammon with this technique, you have to hold two or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to play in Backgammon because it needs careful movement of your chips and how the checkers are relocated is partly the result of the dice roll.

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