As we have dicussed in the last article, Backgammon is a casino game of ability and luck. The goal is to move your checkers carefully around the board to your inner board and at the same time your opposition shifts their checkers toward their home board in the opposing direction. With opposing player pieces heading in opposing directions there is bound to be conflict and the need for specific tactics at specific instances. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Plan
If the purpose of the blocking plan is to slow down the opponent to move her checkers, the Priming Game strategy is to absolutely barricade any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a damaged position if he/she ever attempts to leave the wall. The trap of the prime can be built anyplace between point two and point eleven in your half of the board. Once you have successfully constructed the prime to block the movement of your opponent, your opponent doesn’t even get a chance to toss the dice, and you move your chips and toss the dice again. You will be a winner for sure.
The Back Game Strategy
The aims of the Back Game strategy and the Blocking Game technique are similar – to harm your competitor’s positions hoping to boost your chances of succeeding, however the Back Game plan relies on seperate tactics to do that. The Back Game tactic is generally utilized when you’re far behind your opponent. To participate in Backgammon with this plan, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more difficult than others to play in Backgammon seeing as it requires careful movement of your chips and how the checkers are moved is partially the result of the dice roll.