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The Basics of Backgammon Game Plans – Part Two

As we dicussed in the previous article, Backgammon is a casino game of talent and good luck. The goal is to shift your chips safely around the game board to your inner board while at the same time your opposing player moves their checkers toward their inner board in the opposite direction. With opposing player checkers moving in opposing directions there is going to be conflict and the requirement for particular techniques at particular times. Here are the last 2 Backgammon plans to round out your game.

The Priming Game Plan

If the purpose of the blocking plan is to hamper the opponents ability to move his chips, the Priming Game strategy is to absolutely stop any activity of the opponent by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a bad position if he/she at all attempts to escape the wall. The ambush of the prime can be setup anyplace between point two and point 11 in your half of the board. Once you have successfully built the prime to stop the movement of your competitor, the competitor does not even get a chance to roll the dice, and you shift your pieces and toss the dice again. You will be a winner for sure.

The Back Game Technique

The goals of the Back Game technique and the Blocking Game technique are very similar – to hurt your competitor’s positions in hope to better your chances of succeeding, but the Back Game technique uses seperate tactics to achieve that. The Back Game technique is often utilized when you’re far behind your opponent. To play Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot late in the game. This plan is more challenging than others to employ in Backgammon because it needs careful movement of your pieces and how the checkers are relocated is partly the outcome of the dice toss.

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