As we dicussed in the previous article, Backgammon is a game of talent and good luck. The aim is to shift your checkers carefully around the board to your inner board while at the same time your opponent shifts their chips toward their inside board in the opposite direction. With opposing player chips moving in opposite directions there is going to be conflict and the need for specific tactics at particular instances. Here are the last two Backgammon plans to complete your game.
The Priming Game Plan
If the aim of the blocking plan is to hamper the opponents ability to shift his checkers, the Priming Game plan is to completely barricade any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a bad position if she at all attempts to leave the wall. The trap of the prime can be setup anywhere between point two and point 11 in your game board. After you’ve successfully built the prime to stop the activity of the competitor, the competitor does not even get a chance to toss the dice, and you shift your pieces and roll the dice yet again. You’ll win the game for sure.
The Back Game Plan
The goals of the Back Game technique and the Blocking Game technique are very similar – to hurt your competitor’s positions with hope to improve your odds of winning, however the Back Game plan relies on alternate techniques to do that. The Back Game strategy is generally utilized when you’re far behind your competitor. To play Backgammon with this technique, you need to hold two or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to use in Backgammon because it requires careful movement of your pieces and how the checkers are moved is partially the result of the dice roll.

