As we have dicussed in the last article, Backgammon is a game of talent and pure luck. The goal is to shift your chips carefully around the board to your inner board and at the same time your opposing player moves their checkers toward their inside board in the opposite direction. With opposing player pieces shifting in opposing directions there is going to be conflict and the requirement for particular tactics at particular times. Here are the 2 final Backgammon plans to round out your game.
The Priming Game Plan
If the aim of the blocking strategy is to slow down the opponent to shift her checkers, the Priming Game strategy is to absolutely block any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or end up in a damaged position if he ever tries to escape the wall. The ambush of the prime can be setup anywhere between point 2 and point eleven in your board. As soon as you have successfully assembled the prime to prevent the movement of your competitor, your opponent doesn’t even get to toss the dice, that means you move your chips and toss the dice yet again. You’ll be a winner for sure.
The Back Game Plan
The aims of the Back Game plan and the Blocking Game tactic are very similar – to harm your competitor’s positions in hope to improve your chances of succeeding, but the Back Game technique utilizes alternate tactics to achieve that. The Back Game plan is often employed when you are far behind your competitor. To play Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more challenging than others to employ in Backgammon because it needs careful movement of your chips and how the checkers are relocated is partly the result of the dice toss.