As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The aim is to shift your checkers carefully around the game board to your inner board while at the same time your opposition moves their pieces toward their inside board in the opposing direction. With competing player pieces moving in opposite directions there is going to be conflict and the requirement for specific strategies at specific times. Here are the 2 final Backgammon plans to finish off your game.
The Priming Game Strategy
If the purpose of the blocking strategy is to hamper the opponents ability to shift her checkers, the Priming Game plan is to absolutely stop any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a battered position if she ever attempts to leave the wall. The ambush of the prime can be built anywhere between point two and point 11 in your game board. As soon as you’ve successfully constructed the prime to block the movement of the opponent, the competitor doesn’t even get a chance to roll the dice, that means you move your pieces and toss the dice yet again. You’ll be a winner for sure.
The Back Game Strategy
The aims of the Back Game plan and the Blocking Game technique are very similar – to hinder your opponent’s positions hoping to boost your odds of succeeding, but the Back Game tactic uses seperate tactics to achieve that. The Back Game plan is generally used when you’re far behind your competitor. To play Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot late in the game. This tactic is more complex than others to play in Backgammon because it requires careful movement of your pieces and how the checkers are moved is partially the outcome of the dice toss.