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The Essential Facts of Backgammon Strategies – Part 2

[ English ]

As we dicussed in the last article, Backgammon is a game of skill and good luck. The aim is to move your pieces safely around the game board to your home board and at the same time your opposing player moves their checkers toward their home board in the opposing direction. With competing player checkers shifting in opposing directions there is going to be conflict and the requirement for specific tactics at particular times. Here are the last two Backgammon plans to complete your game.

The Priming Game Strategy

If the aim of the blocking strategy is to hamper the opponents ability to move their chips, the Priming Game plan is to completely barricade any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a bad position if he/she at all tries to leave the wall. The ambush of the prime can be established anywhere between point 2 and point eleven in your board. Once you’ve successfully built the prime to stop the activity of the competitor, the competitor doesn’t even get to toss the dice, that means you move your chips and roll the dice again. You’ll win the game for sure.

The Back Game Technique

The aims of the Back Game technique and the Blocking Game tactic are similar – to harm your competitor’s positions with hope to boost your odds of winning, however the Back Game plan relies on alternate tactics to achieve that. The Back Game technique is frequently employed when you are far behind your opponent. To compete in Backgammon with this technique, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more complex than others to use in Backgammon because it requires careful movement of your checkers and how the checkers are relocated is partially the outcome of the dice roll.

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