In exceptionally simple terms, there are 3 fundamental plans used. You must be able to hop between techniques quickly as the course of the game unfolds.
The Blockade
This comprises of building a 6-thick wall of checkers, or at a minimum as deep as you are able to manage, to block in the competitor’s pieces that are located on your 1-point. This is judged to be the most acceptable course of action at the begining of the game. You can assemble the wall anywhere within your eleven-point and your two-point and then shuffle it into your home board as the match continues.
The Blitz
This is comprised of locking your home board as quickly as as you can while keeping your competitor on the bar. i.e., if your competitor tosses an early 2 and moves one checker from your one-point to your 3-point and you then roll a 5-5, you can play six/one six/one 8/3 eight/three. Your challenger is then in big-time difficulty since they have two pieces on the bar and you have locked half your home board!
The Backgame
This plan is where you have 2 or more pieces in your opponent’s home board. (An anchor spot is a position occupied by at least two of your checkers.) It needs to be used when you are significantly behind as this plan greatly improves your chances. The best locations for anchor spots are near your competitor’s smaller points and either on abutting points or with a single point in between. Timing is essential for a powerful backgame: besides, there’s no point having 2 nice anchor spots and a solid wall in your own home board if you are then forced to dismantle this straight away, while your opponent is getting their checkers home, seeing that you don’t have any other additional pieces to shift! In this situation, it’s more tolerable to have checkers on the bar so that you might maintain your position up until your challenger gives you an opportunity to hit, so it will be an excellent idea to try and get your challenger to hit them in this situation!