In astonishingly general terms, there are 3 chief techniques employed. You need to be agile enough to switch strategies almost instantly as the action of the game unfolds.
The Blockade
This is composed of creating a 6-thick wall of pieces, or at a minimum as deep as you are able to manage, to lock in the opponent’s pieces that are on your 1-point. This is considered to be the most acceptable strategy at the begining of the match. You can create the wall anyplace between your eleven-point and your two-point and then shift it into your home board as the game progresses.
The Blitz
This involves closing your home board as quick as possible while keeping your opposer on the bar. i.e., if your opposer tosses an early two and moves one piece from your one-point to your 3-point and you then roll a 5-5, you will be able to play six/one 6/1 eight/three 8/3. Your opponent is then in serious difficulty due to the fact that they have two pieces on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have two or more pieces in your competitor’s home board. (An anchor spot is a point occupied by at a minimum 2 of your checkers.) It would be played when you are decidedly behind as it much improves your opportunities. The best areas for anchors are close to your opponent’s smaller points and either on abutting points or with a single point separating them. Timing is integral for a powerful backgame: besides, there is no point having 2 nice anchors and a solid wall in your own inner board if you are then required to break apart this right away, while your competitor is shifting their checkers home, owing to the fact that you don’t have any other extra checkers to shift! In this case, it’s more tolerable to have pieces on the bar so that you can maintain your position until your opposer provides you an opportunity to hit, so it can be a great idea to try and get your opponent to get them in this case!