In extraordinarily simple terms, there are 3 general game plans employed. You must be agile enough to hop between techniques quickly as the action of the game unfolds.
The Blockade
This comprises of creating a 6-thick wall of checkers, or at a minimum as deep as you can achieve, to barricade in the opponent’s pieces that are located on your 1-point. This is deemed to be the most acceptable tactic at the start of the game. You can create the wall anyplace between your eleven-point and your two-point and then shuffle it into your home board as the match advances.
The Blitz
This is comprised of locking your home board as quickly as as you can while keeping your challenger on the bar. e.g., if your opposer rolls an early two and shifts one piece from your one-point to your three-point and you then roll a 5-5, you are able to play six/one six/one 8/3 eight/three. Your competitor is then in big-time dire straits since they have two pieces on the bar and you have closed half your home board!
The Backgame
This strategy is where you have 2 or more anchors in your opponent’s home board. (An anchor is a point filled by at a minimum 2 of your pieces.) It must be played when you are significantly behind as it greatly improves your circumstances. The best places for anchors are close to your opponent’s lower points and also on adjacent points or with a single point separating them. Timing is crucial for a competent backgame: besides, there’s no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to break up this straight away, while your opposer is moving their checkers home, seeing that you do not have other additional pieces to move! In this case, it is better to have checkers on the bar so that you can maintain your position until your opponent provides you an opportunity to hit, so it will be a wonderful idea to try and get your opponent to get them in this case!