As we dicussed in the previous article, Backgammon is a casino game of ability and good luck. The goal is to shift your chips safely around the game board to your home board and at the same time your opposition shifts their pieces toward their home board in the opposing direction. With opposing player pieces heading in opposite directions there is going to be conflict and the need for particular tactics at particular times. Here are the 2 final Backgammon plans to finish off your game.
The Priming Game Plan
If the purpose of the blocking tactic is to slow down the opponent to shift their chips, the Priming Game plan is to absolutely block any movement of the opposing player by building a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a bad position if she at all tries to escape the wall. The ambush of the prime can be established anywhere between point 2 and point eleven in your half of the board. Once you’ve successfully constructed the prime to prevent the movement of the competitor, the opponent does not even get a chance to toss the dice, that means you shift your pieces and toss the dice again. You’ll be a winner for sure.
The Back Game Tactic
The aims of the Back Game plan and the Blocking Game strategy are very similar – to hurt your competitor’s positions with hope to better your chances of succeeding, but the Back Game tactic uses seperate tactics to achieve that. The Back Game technique is generally employed when you are far behind your opponent. To compete in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more complex than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the chips are relocated is partly the outcome of the dice toss.