As we have dicussed in the last article, Backgammon is a game of skill and good luck. The goal is to move your checkers carefully around the game board to your home board while at the same time your opponent shifts their checkers toward their inside board in the opposing direction. With opposing player pieces moving in opposing directions there is bound to be conflict and the need for specific tactics at particular instances. Here are the two final Backgammon plans to finish off your game.
The Priming Game Tactic
If the goal of the blocking strategy is to slow down the opponent to move their checkers, the Priming Game tactic is to completely barricade any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a battered position if he/she at all tries to escape the wall. The trap of the prime can be setup anyplace between point 2 and point eleven in your board. Once you’ve successfully constructed the prime to block the activity of the opponent, the competitor does not even get to toss the dice, that means you move your checkers and toss the dice yet again. You will be a winner for sure.
The Back Game Plan
The aims of the Back Game tactic and the Blocking Game technique are similar – to hurt your competitor’s positions hoping to boost your odds of succeeding, but the Back Game tactic uses different tactics to do that. The Back Game plan is commonly used when you are far behind your competitor. To participate in Backgammon with this strategy, you have to hold 2 or more points in table, and to hit a blot late in the game. This tactic is more complex than others to use in Backgammon seeing as it requires careful movement of your checkers and how the chips are relocated is partly the result of the dice roll.