In astonishingly simple terms, there are three general game plans employed. You must be agile enough to hop between strategies quickly as the course of the game unfolds.
The Blockade
This comprises of creating a 6-thick wall of checkers, or at least as thick as you are able to manage, to lock in the opponent’s checkers that are located on your 1-point. This is deemed to be the most suitable course of action at the begining of the game. You can create the wall anyplace between your 11-point and your 2-point and then shift it into your home board as the game progresses.
The Blitz
This involves locking your home board as quick as possible while keeping your opposer on the bar. i.e., if your opponent rolls an early two and moves one checker from your one-point to your three-point and you then roll a 5-5, you will be able to play 6/1 6/1 8/3 eight/three. Your competitor is now in serious difficulty seeing that they have two pieces on the bar and you have closed half your inner board!
The Backgame
This tactic is where you have two or higher pieces in your competitor’s home board. (An anchor is a position consisting of at a minimum two of your pieces.) It must be employed when you are decidedly behind as it much improves your opportunities. The better areas for anchor spots are close to your opponent’s smaller points and also on adjacent points or with a single point in between. Timing is critical for an effectual backgame: besides, there is no reason having two nice anchor spots and a complete wall in your own home board if you are then forced to break down this straight away, while your competitor is moving their pieces home, taking into account that you do not have other additional checkers to move! In this case, it’s more favorable to have pieces on the bar so that you can maintain your position up until your challenger gives you an opportunity to hit, so it can be an excellent idea to attempt and get your challenger to hit them in this case!