In astonishingly simple terms, there are 3 fundamental plans used. You want to be able to hop between techniques almost instantly as the course of the match unfolds.
The Blockade
This consists of creating a 6-deep wall of pieces, or at a minimum as deep as you are able to achieve, to barricade in your opponent’s pieces that are on your 1-point. This is deemed to be the most suitable strategy at the start of the game. You can create the wall anywhere between your eleven-point and your 2-point and then shuffle it into your home board as the match advances.
The Blitz
This consists of locking your home board as quick as as you can while keeping your competitor on the bar. For example, if your opposer rolls an early two and moves one checker from your 1-point to your three-point and you then roll a five-five, you can play six/one six/one eight/three eight/three. Your opponent is then in serious trouble due to the fact that they have two checkers on the bar and you have closed half your inner board!
The Backgame
This course of action is where you have 2 or higher pieces in your competitor’s inner board. (An anchor spot is a point consisting of at least two of your checkers.) It should be played when you are significantly behind as this strategy much improves your chances. The strongest areas for anchor spots are near your opponent’s lower points and also on adjoining points or with one point in between. Timing is integral for a competent backgame: at the end of the day, there’s no point having 2 nice anchors and a solid wall in your own inner board if you are then required to break down this straight away, while your opponent is getting their pieces home, considering that you don’t have any other spare checkers to shift! In this situation, it’s better to have pieces on the bar so that you might maintain your position until your opponent gives you an opportunity to hit, so it may be a wonderful idea to attempt and get your challenger to hit them in this case!