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Backgammon – 3 Main Plans

[ English ]

In extraordinarily simple terms, there are 3 general plans used. You want to be agile enough to switch tactics almost instantly as the action of the match unfolds.

The Blockade

This involves assembling a 6-deep wall of pieces, or at least as thick as you can manage, to barricade in your competitor’s checkers that are located on your 1-point. This is judged to be the most acceptable course of action at the begining of the match. You can assemble the wall anywhere within your 11-point and your two-point and then shuffle it into your home board as the game continues.

The Blitz

This consists of closing your home board as quickly as possible while keeping your competitor on the bar. i.e., if your opponent rolls an early 2 and shifts one piece from your 1-point to your 3-point and you then toss a five-five, you are able to play 6/1 6/1 8/3 8/3. Your competitor is now in serious calamity taking into account that they have 2 checkers on the bar and you have locked half your inner board!

The Backgame

This plan is where you have 2 or higher checkers in your competitor’s inner board. (An anchor spot is a position consisting of at least two of your checkers.) It would be played when you are significantly behind as this action greatly improves your circumstances. The best areas for anchors are near your opponent’s smaller points and either on adjoining points or with a single point separating them. Timing is integral for a powerful backgame: besides, there’s no point having 2 nice anchor spots and a complete wall in your own home board if you are then forced to break up this straight away, while your opponent is getting their pieces home, considering that you do not have other spare checkers to move! In this case, it is more favorable to have pieces on the bar so that you might preserve your position up till your opposer gives you an opportunity to hit, so it will be an excellent idea to try and get your challenger to get them in this situation!

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