In astonishingly general terms, there are 3 fundamental game plans used. You must be able to hop between strategies almost instantly as the course of the match unfolds.
The Blockade
This involves building a 6-thick wall of pieces, or at a minimum as thick as you are able to manage, to barricade in the opponent’s checkers that are on your 1-point. This is deemed to be the most suitable procedure at the start of the game. You can assemble the wall anywhere between your 11-point and your 2-point and then shuffle it into your home board as the match advances.
The Blitz
This consists of locking your home board as quick as possible while keeping your competitor on the bar. e.g., if your challenger rolls an early two and moves one checker from your 1-point to your three-point and you then roll a 5-5, you will be able to play six/one six/one eight/three eight/three. Your competitor is then in serious trouble seeing that they have two pieces on the bar and you have closed half your home board!
The Backgame
This tactic is where you have two or more anchors in your opponent’s inner board. (An anchor spot is a point occupied by at least 2 of your pieces.) It should be employed when you are extremely behind as this strategy much improves your opportunities. The better locations for anchor spots are towards your opponent’s lower points and either on adjoining points or with a single point in between. Timing is crucial for an effectual backgame: after all, there’s no point having two nice anchor spots and a solid wall in your own home board if you are then required to dismantle this straight away, while your competitor is shifting their pieces home, taking into account that you do not have other additional pieces to shift! In this situation, it is more favorable to have pieces on the bar so that you might maintain your position up till your opponent gives you a chance to hit, so it will be an excellent idea to attempt and get your opposer to get them in this situation!