As we have dicussed in the last article, Backgammon is a game of ability and good luck. The goal is to shift your checkers safely around the game board to your inner board and at the same time your opposition shifts their checkers toward their home board in the opposite direction. With opposing player chips moving in opposite directions there is going to be conflict and the requirement for particular strategies at particular times. Here are the last 2 Backgammon plans to complete your game.
The Priming Game Tactic
If the aim of the blocking strategy is to hamper the opponents ability to move her chips, the Priming Game strategy is to absolutely block any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a damaged position if he/she ever attempts to leave the wall. The ambush of the prime can be established anywhere between point two and point 11 in your half of the board. As soon as you’ve successfully constructed the prime to block the movement of your competitor, your competitor doesn’t even get to roll the dice, and you shift your checkers and roll the dice yet again. You will be a winner for sure.
The Back Game Plan
The aims of the Back Game tactic and the Blocking Game plan are very similar – to harm your competitor’s positions hoping to boost your chances of succeeding, but the Back Game plan utilizes seperate techniques to achieve that. The Back Game plan is frequently utilized when you’re far behind your competitor. To play Backgammon with this plan, you need to control two or more points in table, and to hit a blot late in the game. This strategy is more complex than others to use in Backgammon because it needs careful movement of your checkers and how the chips are relocated is partly the outcome of the dice toss.