In astonishingly simple terms, there are three basic plans used. You need to be agile enough to hop between strategies almost instantly as the course of the match unfolds.
The Blockade
This involves creating a 6-thick wall of pieces, or at a minimum as deep as you can manage, to barricade in your competitor’s checkers that are located on your 1-point. This is judged to be the most acceptable tactic at the start of the match. You can build the wall anyplace within your eleven-point and your 2-point and then move it into your home board as the game continues.
The Blitz
This is comprised of closing your home board as quick as possible while keeping your opposer on the bar. e.g., if your opposer tosses an early 2 and moves one checker from your one-point to your three-point and you then toss a five-five, you are able to play six/one 6/1 8/3 8/3. Your competitor is then in big-time difficulty seeing that they have two checkers on the bar and you have closed half your inside board!
The Backgame
This tactic is where you have two or more checkers in your opponent’s inner board. (An anchor is a position occupied by at a minimum two of your pieces.) It should be played when you are decidedly behind as it much improves your opportunities. The strongest locations for anchors are close to your opponent’s smaller points and either on adjacent points or with one point separating them. Timing is critical for a competent backgame: at the end of the day, there’s no point having 2 nice anchor spots and a complete wall in your own home board if you are then required to break apart this right away, while your opposer is getting their checkers home, seeing that you don’t have any other spare pieces to shift! In this case, it is better to have checkers on the bar so that you are able to preserve your position up till your opposer provides you a chance to hit, so it will be a wonderful idea to attempt and get your challenger to hit them in this case!