In extraordinarily general terms, there are 3 basic techniques used. You want to be able to hop between game plans quickly as the action of the game unfolds.
The Blockade
This comprises of building a 6-deep wall of checkers, or at least as thick as you can achieve, to block in the competitor’s checkers that are located on your 1-point. This is judged to be the most adequate course of action at the begining of the match. You can assemble the wall anywhere within your eleven-point and your two-point and then move it into your home board as the match progresses.
The Blitz
This is comprised of closing your home board as fast as as you can while keeping your opponent on the bar. e.g., if your opposer tosses an early two and shifts one piece from your 1-point to your 3-point and you then roll a 5-5, you will be able to play 6/1 6/1 eight/three 8/3. Your opposer is then in serious dire straits due to the fact that they have two pieces on the bar and you have closed half your inside board!
The Backgame
This course of action is where you have two or higher checkers in your opponent’s home board. (An anchor is a position consisting of at least 2 of your pieces.) It must be used when you are extremely behind as this strategy greatly improves your circumstances. The better places for anchors are near your opponent’s smaller points and also on adjacent points or with a single point in between. Timing is essential for a competent backgame: besides, there is no point having two nice anchor spots and a complete wall in your own home board if you are then required to dismantle this right away, while your opposer is shifting their pieces home, owing to the fact that you do not have other spare checkers to shift! In this case, it is more favorable to have pieces on the bar so that you can maintain your position up until your opposer provides you a chance to hit, so it will be a great idea to attempt and get your competitor to get them in this case!