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The Essential Facts of Backgammon Tactics – Part Two

As we have dicussed in the last article, Backgammon is a casino game of ability and luck. The goal is to move your checkers safely around the board to your home board and at the same time your opposing player moves their checkers toward their home board in the opposite direction. With competing player chips shifting in opposing directions there is bound to be conflict and the need for particular techniques at specific instances. Here are the 2 final Backgammon strategies to round out your game.

The Priming Game Plan

If the purpose of the blocking plan is to slow down the opponent to shift her chips, the Priming Game tactic is to completely stop any movement of the opponent by building a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a damaged position if she at all attempts to escape the wall. The trap of the prime can be established anywhere between point two and point 11 in your half of the board. Once you have successfully built the prime to stop the movement of your opponent, your opponent doesn’t even get to toss the dice, and you move your chips and roll the dice yet again. You will be a winner for sure.

The Back Game Plan

The objectives of the Back Game strategy and the Blocking Game tactic are similar – to harm your opponent’s positions hoping to improve your odds of succeeding, however the Back Game technique uses different techniques to achieve that. The Back Game tactic is often used when you are far behind your competitor. To compete in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to employ in Backgammon because it needs careful movement of your pieces and how the checkers are relocated is partly the outcome of the dice toss.

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