As we dicussed in the last article, Backgammon is a game of talent and pure luck. The goal is to move your pieces carefully around the game board to your home board while at the same time your opposition moves their checkers toward their home board in the opposite direction. With competing player pieces shifting in opposing directions there is bound to be conflict and the requirement for particular strategies at particular instances. Here are the two final Backgammon plans to finish off your game.
The Priming Game Strategy
If the aim of the blocking plan is to slow down the opponent to shift their chips, the Priming Game strategy is to absolutely barricade any activity of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or result a damaged position if he ever tries to leave the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your board. Once you’ve successfully built the prime to prevent the movement of your competitor, your competitor does not even get to roll the dice, and you shift your checkers and toss the dice again. You will be a winner for sure.
The Back Game Technique
The objectives of the Back Game tactic and the Blocking Game plan are similar – to hinder your competitor’s positions hoping to boost your odds of winning, but the Back Game plan relies on seperate tactics to achieve that. The Back Game tactic is frequently employed when you are far behind your competitor. To participate in Backgammon with this plan, you need to control two or more points in table, and to hit a blot late in the game. This strategy is more difficult than others to play in Backgammon seeing as it needs careful movement of your checkers and how the chips are relocated is partially the outcome of the dice toss.