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The Essential Facts of Backgammon Game Plans – Part Two

As we have dicussed in the last article, Backgammon is a game of ability and luck. The goal is to move your chips carefully around the game board to your inside board and at the same time your opposing player shifts their chips toward their home board in the opposite direction. With opposing player chips moving in opposing directions there is going to be conflict and the need for specific strategies at specific instances. Here are the 2 final Backgammon plans to finish off your game.

The Priming Game Strategy

If the aim of the blocking strategy is to hamper the opponents ability to shift his checkers, the Priming Game tactic is to completely barricade any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a bad position if she at all tries to leave the wall. The ambush of the prime can be established anyplace between point 2 and point eleven in your game board. After you’ve successfully built the prime to stop the activity of your competitor, the opponent doesn’t even get a chance to roll the dice, and you move your checkers and toss the dice yet again. You will be a winner for sure.

The Back Game Strategy

The aims of the Back Game tactic and the Blocking Game strategy are very similar – to hinder your opponent’s positions with hope to improve your chances of succeeding, but the Back Game strategy uses different techniques to achieve that. The Back Game tactic is frequently utilized when you’re far behind your competitor. To compete in Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more complex than others to use in Backgammon because it requires careful movement of your chips and how the chips are moved is partially the outcome of the dice toss.

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