In extraordinarily simple terms, there are 3 general tactics used. You need to be agile enough to switch strategies quickly as the course of the match unfolds.
The Blockade
This comprises of building a 6-deep wall of checkers, or at a minimum as deep as you might manage, to lock in your competitor’s checkers that are on your 1-point. This is judged to be the most suitable course of action at the start of the game. You can create the wall anyplace between your eleven-point and your two-point and then shift it into your home board as the match progresses.
The Blitz
This is comprised of locking your home board as fast as as you can while keeping your opposer on the bar. e.g., if your challenger rolls an early two and moves one checker from your one-point to your 3-point and you then roll a 5-5, you will be able to play six/one six/one eight/three 8/3. Your opposer is now in big-time calamity due to the fact that they have 2 pieces on the bar and you have locked half your inside board!
The Backgame
This plan is where you have 2 or higher anchors in your competitor’s inner board. (An anchor is a point consisting of at least two of your pieces.) It must be played when you are significantly behind as this action much improves your opportunities. The better places for anchors are towards your opponent’s smaller points and also on adjoining points or with one point separating them. Timing is essential for an effective backgame: besides, there is no reason having 2 nice anchors and a complete wall in your own home board if you are then required to break up this straight away, while your competitor is moving their pieces home, because you don’t have any other additional checkers to move! In this case, it’s more tolerable to have checkers on the bar so that you are able to preserve your position until your competitor provides you a chance to hit, so it can be an excellent idea to try and get your challenger to hit them in this situation!

