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The Essential Details of Backgammon Tactics – Part Two

As we have dicussed in the previous article, Backgammon is a game of talent and luck. The aim is to shift your checkers carefully around the board to your home board and at the same time your opposing player shifts their chips toward their home board in the opposing direction. With competing player checkers heading in opposing directions there is going to be conflict and the need for particular tactics at particular instances. Here are the last 2 Backgammon plans to round out your game.

The Priming Game Strategy

If the goal of the blocking strategy is to hamper the opponents ability to shift their pieces, the Priming Game tactic is to completely barricade any movement of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a damaged position if he/she at all tries to escape the wall. The ambush of the prime can be setup anyplace between point 2 and point 11 in your board. Once you’ve successfully constructed the prime to stop the movement of the opponent, your opponent doesn’t even get to toss the dice, that means you shift your checkers and toss the dice again. You’ll win the game for sure.

The Back Game Plan

The goals of the Back Game strategy and the Blocking Game plan are similar – to hurt your competitor’s positions with hope to better your odds of winning, however the Back Game tactic utilizes different techniques to do that. The Back Game tactic is generally utilized when you’re far behind your competitor. To participate in Backgammon with this technique, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This technique is more complex than others to use in Backgammon because it needs careful movement of your pieces and how the chips are relocated is partially the outcome of the dice roll.

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