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The Essential Facts of Backgammon Game Plans – Part 2

As we dicussed in the last article, Backgammon is a casino game of ability and pure luck. The aim is to move your chips carefully around the board to your inner board and at the same time your opposition shifts their checkers toward their home board in the opposite direction. With opposing player pieces shifting in opposite directions there is bound to be conflict and the requirement for specific strategies at particular instances. Here are the last 2 Backgammon plans to finish off your game.

The Priming Game Strategy

If the purpose of the blocking strategy is to hamper the opponents ability to shift his chips, the Priming Game tactic is to absolutely block any activity of the opponent by creating a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a battered position if he ever attempts to leave the wall. The ambush of the prime can be setup anywhere between point two and point eleven in your half of the board. As soon as you have successfully constructed the prime to stop the activity of your competitor, the competitor does not even get a chance to toss the dice, and you move your chips and toss the dice yet again. You’ll win the game for sure.

The Back Game Plan

The goals of the Back Game plan and the Blocking Game technique are similar – to hinder your competitor’s positions with hope to improve your odds of winning, however the Back Game tactic relies on seperate techniques to do that. The Back Game plan is frequently employed when you are far behind your competitor. To compete in Backgammon with this technique, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more difficult than others to play in Backgammon seeing as it needs careful movement of your checkers and how the checkers are relocated is partially the outcome of the dice roll.

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