As we dicussed in the last article, Backgammon is a game of ability and pure luck. The goal is to move your chips safely around the board to your inner board while at the same time your opposition moves their chips toward their home board in the opposite direction. With opposing player checkers heading in opposite directions there is going to be conflict and the need for specific strategies at particular instances. Here are the last two Backgammon strategies to finish off your game.
The Priming Game Plan
If the aim of the blocking strategy is to slow down the opponent to move their checkers, the Priming Game plan is to absolutely block any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a battered position if she at all attempts to escape the wall. The ambush of the prime can be setup anyplace between point 2 and point 11 in your half of the board. After you’ve successfully assembled the prime to prevent the activity of the opponent, the competitor does not even get a chance to toss the dice, that means you move your chips and toss the dice again. You’ll win the game for sure.
The Back Game Tactic
The goals of the Back Game tactic and the Blocking Game tactic are similar – to harm your opponent’s positions in hope to boost your chances of winning, however the Back Game technique uses seperate techniques to achieve that. The Back Game strategy is often utilized when you are far behind your competitor. To compete in Backgammon with this strategy, you have to control 2 or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to use in Backgammon because it needs careful movement of your checkers and how the chips are moved is partially the outcome of the dice toss.

