As we have dicussed in the last article, Backgammon is a casino game of ability and pure luck. The goal is to shift your checkers safely around the game board to your inner board while at the same time your opposition moves their pieces toward their inside board in the opposing direction. With competing player checkers shifting in opposite directions there is bound to be conflict and the requirement for specific techniques at particular instances. Here are the two final Backgammon plans to round out your game.
The Priming Game Tactic
If the aim of the blocking plan is to slow down the opponent to move her chips, the Priming Game tactic is to absolutely stop any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a bad position if he ever tries to leave the wall. The trap of the prime can be setup anywhere between point 2 and point eleven in your board. As soon as you have successfully constructed the prime to stop the activity of the competitor, the competitor does not even get to toss the dice, and you shift your pieces and roll the dice again. You will win the game for sure.
The Back Game Plan
The objectives of the Back Game strategy and the Blocking Game tactic are very similar – to harm your competitor’s positions hoping to improve your chances of succeeding, but the Back Game tactic utilizes seperate techniques to do that. The Back Game tactic is generally employed when you’re far behind your opponent. To compete in Backgammon with this technique, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This technique is more challenging than others to use in Backgammon seeing as it requires careful movement of your checkers and how the pieces are relocated is partially the result of the dice roll.

